iopdouble.blogg.se

Dude perfect game pc free
Dude perfect game pc free







dude perfect game pc free
  1. #Dude perfect game pc free full#
  2. #Dude perfect game pc free free#
dude perfect game pc free

#Dude perfect game pc free free#

Nice to have a free eye poke at the ready when needed, though. I didn't use the feature much, because I wanted to focus on mastering the real-time combat before resorting to a superpower. When using your slo-mo meter, a menu appears over nearby enemies, enabling you to select distinct special moves that target specific body parts. Like Max, you can trigger slow-mo bullet time-punch time, I guess, since there are no guns in Sifu-when you need more time to assess a situation.

dude perfect game pc free

Each room is a combat puzzle to master with a mix of improvisation and foreknowledge from previous attempts.

#Dude perfect game pc free full#

Hopefully there's more of that to discover in the full game, which contains "over 150 attacks," Sloclap told me earlier in the year-the demo I've played is just a taste of it.Īt least in the nightclub, Sifu is structured sort of like a Max Payne game. I fell in love with certain attacks and combos in the customizable Absolver, but so far I feel mostly indifferent toward Sifu's straightforward punches and kicks.Īn exception is a comedically casual behind-the-back baseball bat flick that I can't get enough of (see the clip above, which takes place in a training mode). The attack inputs are uncomplicated, which I like (I was never good at complex Street Fighter inputs), but so far offense in Sifu has been less exciting than defense for me. (Enjoy these clips of Canelo Alvarez, my favorite golfer/boxer, as an example.) If you follow MMA or boxing, you've seen fighters enter a zone in which they're always where their opponent's strikes aren't-it's mesmerizing to watch, and fun to do in Sifu. Evading a combo without backing up an inch is an exquisite feeling-I hadn't realized that it's what was missing from so many melee combat games that only give you a dash or a dodge roll. The timing is pretty forgiving, but it feels like it should be: You're fighting multiple opponents, so it's still pretty damn hard to hit without getting hit. That's accomplished by holding the block button and pushing the directional stick one way or the other. Even more fun, though, is standing in place and using torso and leg movement to slip punches and roll under high kicks. Dodging doesn't cost anything, so you can dart left, right, forward, and backward as much as you want. Parrying feels good, but not as good as not being hit at all. One missed parry can break my concentration, and it isn't long after that before I'm on the floor celebrating birthdays. Sometimes you have to parry three strikes in a row before you can safely retaliate, which isn't sustainable, at least at my skill level. It's possible to parry strikes by tapping the block button just before a blow connects, but that won't necessarily stop a goon from finishing their combo. When developer Sloclap (makers of the excellent fighting game Absolver) told me that Sifu is about "mastery through practice" earlier this year, it wasn't kidding. It's about taking on five or six goons at once and strolling out of the pile unscathed. The thing that most excites me about Sifu remains the same, though: the high level of skill that seems to be possible. The camera can be a bastard, for instance, and I'm not enamored by the atmosphere. Sifu remains the early 2022 game I'm most excited for, although the hands-on demo brought my excitement down to earth. The nightclub level I demoed didn't even include the area's boss, one of five assassins the protagonist is hunting to avenge their father. I went from 20 to 60 faster than a Bugatti on my first try, so I feel safe in saying that Sifu won't be easy to beat. At first, the protagonist's age only advances a year each time they're stood back up, but the cost of resurrections increases as they get older. Sifu is the thrilling sort of game that holds you two mistakes away from defeat at all times, with the twist that getting KO'd ages the character rather than sending them back to a checkpoint. The goal of boxing is frequently said to be 'hit and don't get hit,' and the axiom applies to Sifu.









Dude perfect game pc free